The story
The format behind the MSI, Cooler Master and PureGanic games. Players need no controller: they raise both hands and play. Every game carries a prize wheel whose prizes, stock and values live in a simple spreadsheet, tiered by score, with organiser-controlled overrides for special guests. I wrote the brochure that sells it.
Hard parts cleared
- Touch-free input with the player’s silhouette in every HUD, so people see what the sensor sees.
- A pose-based start, so a stand runs without staff touching a keyboard.
- A prize engine that non-developers drive.
- A new game for every activation: seven for MSI, then Cooler Master and PureGanic, in under two years.






