W7 StageLevel 5/8Epic2026Workshop

Prototype Fast, Not Twice

Techne Summit 2026 workshop

A workshop for game developers on structuring Unity prototypes so they stay fast without a rewrite, with presenter notes and timing on every slide.

Prototype Fast, Not Twice: Title slide
Title slide
Prototype Fast, Not Twice: The 600-line PlayerController
The 600-line PlayerController
Prototype Fast, Not Twice: A game state machine in 20 lines
A game state machine in 20 lines

The story

Thirty-four slides and an eight-minute exercise: two kinds of fast, three code smells, five Unity seams with their cost in minutes, the first-hour checklist, four premature abstractions to avoid, and a 30-second decision test.

Hard parts cleared

  • A fixed 1600 by 900 stage scaled to any screen, so the projector shows exactly what the laptop shows.
  • Presenter keys for notes, a jump menu and a talk timer, and a small C# highlighter with no library.

More from Stage

Continue?

If you have a system to build, a game to make or a server that needs moving, I am one message away.

info@al-arcade.com